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This contract was never deployed — the doc describes the designed system as recovered from source. No code exists at any candidate address [chain].

GWAT — 骨 — user-spawned sub-venues — NOT DEPLOYED

NOT DEPLOYED — complete in source; no code onchain [chain]. 骨 = “bone” (Cantonese GWAT — the dev writes Cantonese romanizations).

1. Identity

Source domain/soeng/07_gwat.sol (contract GWAT, name 骨 / “GWAT”)
Onchain absent [chain] — note: the name collision with QING’s GWAT bool (the withdrawability flag) is deliberate wordplay: the flag marks venues whose escrow behaves like a GWAT (locked)

2. Role

The player-venue layer: Gwat(parentQing, lin) forks a parent QING into the CALLER’s own venue inside the current game — one per (parent QING, player YUE) — named "<user>'s <asset> GWAT", symbol 骨<sym>. The spawn Waat comes from WAR.Faa (must not be ≡ 0 mod the map offset and must be tile-free); the spawner receives the GWAT’s full maxSupply (owner of their house) and sets its market rate against the parent. GWATs chain: a GWAT’s Asset() is the parent QING — which is exactly the derivative chain YUE.GetAssetRate walks with its 777-mod attenuation.

3. Dependencies

Constructed with the WAR address; needs WORLD+WAR live (the whole undeployed stack); mints plain QINGs (base type) as its venue bodies.

4. State

War, _qings (parent → yue → gwat), _waats, its own _map grid (separate from MAP’s — GWAT venues get their own collision space via War.World().Map().Map().Compliment).

5. Functions

Function table extracted mechanically from domain/soeng/07_gwat.sol. Gate: public = anyone · owners = MultiOwnable set, msg.sender OR tx.origin · bouncers = QING bouncer rule · single-owner = classic owner · deployer = constructor wiring. meter = the call self-mints one unit via _mintToCap() (a call-counter against the constructor-lottery maxSupply).

signature gate meter events reverts
constructor(address WarAddress) deployer — — —
addToMap(uint256 Waat, address Qing) internal — — assert
GetMapGwat(int256 Latitude, int256 Longitude) returns (QINGINTERFACE) public — — —
Gwat(address Qing, uint256 Lin) returns (QING Mu) public — NewQing YourGwatAlreadyExists, ForbiddenToken, SpawningFailure, assert

Events declared: NewQing(address Qing, address Integrative, uint256 Waat)

Errors declared: YourGwatAlreadyExists(address Token, address Qing) · ForbiddenToken(address which) · SpawningFailure(uint256 Lin)

Effects: Gwat(qing, lin) — asserts the parent is really on MAP; refuses duplicates (YourGwatAlreadyExists) and forbidden assets; draws Luo = War.Faa(qing, lin) (SpawningFailure on 0-mod or tile clash); deploys the QING body; renames to the user’s venue name; cross-owns with CHO; _mint(msg.sender, maxSupply) (the house belongs to the player); registers the parent market rate; emits NewQing.

6. Integration notes

7. Provenance